#include "OMath.h"

v3 OMath::XAxis         = { 1.0f,  0.0f,  0.0f};
v3 OMath::YAxis         = { 0.0f,  1.0f,  0.0f};
v3 OMath::ZAxis         = { 0.0f,  0.0f,  1.0f};
v3 OMath::NegativeXAxis = {-1.0f,  0.0f,  0.0f};
v3 OMath::NegativeYAxis = { 0.0f, -1.0f,  0.0f};
v3 OMath::NegativeZAxis = { 0.0f,  0.0f, -1.0f};
v3 OMath::ZeroVector    = { 0.0f,  0.0f,  0.0f};
v2 OMath::Zero2D        = { 0.0f,  0.0f};
v2 OMath::OneOne        = { 1.0f,  1.0f};
v2 OMath::X2D           = { 1.0f,  0.0f};
v2 OMath::Y2D           = { 0.0f,  1.0f};
v2 OMath::NegativeX2D   = {-1.0f,  0.0f};
v2 OMath::NegativeY2D   = { 0.0f, -1.0f};
m3 OMath::Identity=
{
  { 1.0f, 0.0f, 0.0f },
  { 0.0f, 1.0f, 0.0f },
  { 0.0f, 0.0f, 1.0f },
  { 0.0f, 0.0f, 0.0f },
};
